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City:North of Rome IT
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HomePage or other cool site:http://www.selfcontrolfreak.com/pakken.html
Membership20years 153days ago.
Last Login13h 4' ago.
Last Move12h 50' ago.
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Message header
Area/Game:General
Topic:Suggestions, improvement, critics
Subject:Re: Player Rating
Posted by: BlackSheep - 6years 164days ago.
Message text
Electro wrote:
gugliandalf wrote:
Electro wrote:


About that, I think a better way to compute rank would be, instead of Kills - Deaths, Kills / Deaths. I guess it wouldn't tale a lot of coding...

Subtraction rewards the sheer number of games played, while ratio better reflects quality playing.

Just a sample, compare with the actual rank:

Rank Player Kills Deaths K/D
1 markrendl 7262 1904 3,81
2 scotireb 9805 2805 3,50
3 warrax 1751 678 2,58
...


I tend to agree, and will implement this simple calculation, but kill 'stealing' can sometimes skew this. There have been many games where I've done all the damage, only to have a teammate shoot down, or sink, the opponent. In WS&IM, unless you are part of the final salvo, you don't get any credit for the sinking.

I'm looking for a better overall rating system that includes many other factors. Overall points should be a factor. Depending on the game, damage done and rounds played should count for something.

Even the type of plane, or ship, and the scenario, might count for something. Not to mention what Derek posted about the quality of your opponent.

It exist another information provided by that page, that is the medium of points scored per game by each player, that can help you telling how good a player is.
I think that a kill ratio is a good addition and should quite easy to add, but we should not forget what we already have.
Then, computing the damage inflicted, in Blue Max, is partly included in the victory point system since you get one point per turn you stayed aloft, 25 points for killing an opponent and then, each turn you shoot on an enemy, you get as many points as the value of the column you use on the CRT.
This last thing wasn't present in the original Blue Max, but Phil Hall said that it was really nice and had thought it he would have added to the game since the start.
I don't remember if something like that exist in Wooden Ship, but in case I think it could easly implemented.
These are my 2 cents.

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6years 178days Electro [IDEAS] Player Rating
6years 178days derekticus Re: [IDEAS] Player Rating
 6years 178days shermanguy Re: [IDEAS] Player Rating
 6years 178days Electro Re: [IDEAS] Player Rating
  6years 176days derekticus Re: [IDEAS] Player Rating
   6years 176days mark41974 Re: [IDEAS] Player Rating
    6years 174days shermanguy Re: [IDEAS] Player Rating
     6years 174days Electro Re: [IDEAS] Player Rating
      6years 174days BlackSheep Re: [IDEAS] Player Rating
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       6years 167days shermanguy Re: [IDEAS] Player Rating
      6years 166days gugliandalf Re: [IDEAS] Player Rating
       6years 165days Electro Re: [IDEAS] Player Rating
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