gugliandalf wrote:
Electro wrote:
About that, I think a better way to compute rank would be, instead of Kills - Deaths,
Kills / Deaths. I guess it wouldn't tale a lot of coding...

Subtraction rewards the sheer number of games played, while ratio better reflects quality playing.
Just a sample, compare with the actual rank:
Rank Player Kills Deaths K/D1 markrendl 7262 1904 3,81
2 scotireb 9805 2805 3,50
3 warrax 1751 678 2,58
...
I tend to agree, and will implement this simple calculation, but kill 'stealing' can sometimes skew this. There have been many games where I've done all the damage, only to have a teammate shoot down, or sink, the opponent. In WS&IM, unless you are part of the final salvo, you don't get any credit for the sinking.
I'm looking for a better overall rating system that includes many other factors. Overall points should be a factor. Depending on the game, damage done and rounds played should count for something.
Even the type of plane, or ship, and the scenario, might count for something. Not to mention what Derek posted about the quality of your opponent.