Tornade wrote:
we have been over this ground a few times already but here we go again
my own feeling on the matter...if you retire from the game before the enemy does...you should be penalized 25 points
in league play...a player who retires should be counted as shot down for purposes of scoring
additionally a player who is shot down in an individual game should NOT be able to win the game...no matter what his point score...a player who is shot down should have his points erased
World War I was not fought for honour, glory or for points...it was a bloody conflict...the so called Knights of the Sky had no time for chivalry or honour...it was kill or be killed...if you ran out of fuel and were desperately trying to escape toward your lines...you could be sure that there would be an enemy in hot pursuit...the great aces were careful to select the defenceless two seaters to rack up their scores...i could go on...but i dont really think its very necessary
I’m betting that this ground will be covered quite a few times more. If it keeps coming up, then a number of people must be concerned with it. Maybe it is time to address, and correct, some of the issues.
I completely disagree with your first two points. Penalizing someone for leaving a battle *for good reasons* is historically inaccurate, and makes for very poor game play. There isn’t any point in flying around a board acting as a target for the enemy. In league play this would be even worse. Leaving a fight to which you cannot contribute is a good and a reasonable tactic. The point is to help your side win. If you do that by flying off, then that should not be penalized.
Your third point is good, although a bit too absolute. I have no problems with a player who is shot down getting any points which were earned; however, I don’t think they should be able to win the game, regardless of their points.
I agree with parts of your last paragraph, but only parts. The flyers didn’t fly for “honour, glory or for points”. However honor and glory did factor in to the situation, although to a declining degree as the war progressed. If you ran out of fuel in a battle, you were in trouble. And it was the duty of your companions to help you. Unfortunately, the current point system doesn’t encourage (or reward) any such action in this game. You are also correct, in that the majority of kills (by aces or others) in the war were against lone (although not defenseless) two-seaters, most of whom were going down almost before they knew they were under attack … but that certainly wouldn’t make for a very good game scenario … would it? Overall, most of what you say in that last paragraph isn’t seriously wrong; it just doesn’t lead to good game play.
Some of what I feel is needed includes: - Withdrawal rules which allow a player to leave a fight when it makes sense to do so. - Fuel rules which recognize that each side tried to enter combat with sufficient fuel to stay the course with their enemies. - Victory conditions which penalize players who fly but don’t fight, or who run away from a fight. - A point system which doesn’t favor two-seat aircraft. - Rules which prevent dead pilots from winning engagements. I wouldn’t pretend that doing this would be easy, but they seem like good things toward which to work. |