TheCat wrote:
sven3012 wrote: Surely the same principle applies here? If the system were to show you all the available moves, then you may as well be a computer program or robot, just processing through moves the way a chess computer does...
I disagree wholeheartedly. The skill in chess is *not* figuring out that your opponent's knight is capable of moving to space B4. The skill in chess is figuring out if that's a good move for your opponent and what the impact of that move might be on the game. Similarly, the skill in VampiRing is *not* figuring out that your opponent's bat might turn into a wolf, move clockwise and end up on the wolves forest. The skill in VampiRing is looking at the consequenses of that move on all three of the opponent's pieces and figuring out if that's a good move for your opponent and outguessing their decision.
Basically, by your argument:
1) The game shouldn't show us where our pieces will end up - we should remove the white "your piece will be here" predictions - for the same reasons you don't want it to show where our opponents' pieces can end up.
2) If I printed the board and marked down all the possible moves, there wouldn't be any decisions to make.
Both #1 and #2 are wrong.
In regard to #1, the game would be frustrating without the predictions for our own pieces, and it's also frustrating without predictions for our opponents pieces. #2 is clearly false. There are obviously substantive decisions to make *after* you figure out where your opponents' pieces are capable of moving.
Though you are outnumbered here cat, I understand and agree with you. The simple analogy to the Blue Max shadow should have been enough for your arguement. |