TheCat wrote:
VampiRing is a neat game, but it's really hard to mentally figure out where the other players' pieces might end up. It would be much easier to play the game if there were movement predictors for each player -- i.e. a set of transformation and direction selectors for each player. Then, I could simply click on the different combinations to see where everyone, including my characters, might end up.
I hope that makes sense.
But that is where the skill of the game is. Take that away and it would become a game of luck... |