Message text imdog wrote:
markrendl wrote:
I agree that it's hard to have a really valid measure from any single stat, given the variety of games and settings people may favor and play.
That being said, the following are points I consider in evaluating player performance.
Kill Ratio: Players who kill more than get killed tend to be near the top of the lists. I consider those with 2:1, or better, kill ratios to be better pilots.
Ave Score: Those who get in more shots, more kills and survive longer get the most points. Those who regularly flee off non-friendly edges lose half their points and get dinged here. Some of the leaders on this list are pretty impressive, having maintained very high scores over many games. I personally set the bar at 55 pts for what I consider the better pilots.
Win%: I generally play in larger scenarios, 7+ players, so I think winning 20% or more is a fairly good bar for that.
Experience: The more you play, the more you, hopefully, learn and assimilate into your game. Looking at the top 10% or so, the minimum looks like around 2000 games completed, so that would make a reasonable bar I guess for a master flier.
By looking at these factors in combination, I think you can probably narrow down the list of which players deserve a ranking of master.
Regards,
markrendl
--- Message edited by markrendl
That's sound quite completed, what will be the ratio of each of the factor than? simple 25%/25%/25%/25%? cheers,  .
Well, actually, I would use them as a cumulative set of screens. Thus, using the levels set above, I would view a pilot with 2:1 kill ratio, but less than 2000 games completed to not be a master pilot. In order to be a master, you would have to reach the minimums in each category.
In practice, I use this sort of screening in deciding whom to invite to join the Drunken Ducks squadron I organized. I don't have such a high bar for experience though, as I feel those who excel in the other ratings will continue that trend in the long run, so I have a minimum of 100 games completed.
regards,
markrendl |
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