SirFrancis wrote:
Thanks gugliandalf for the reply - very helpful.
So, 33% T/E and 67% W/F.
Do you know whether the number of say R5 and R7 chits are equal - ie is there the same chance of receiving say 5 hits as 8?
"For each "special" chit there are 1 or 2 specimen,"
I see. Any way of finding this out precisely?
Thanks, SirFrancis
Greetings SirFrancis,
I found a listing of the damage chits through one of the sites on the 'How to Play' link. (It was from the French page, so you will have to excuse me if some of my translations are incorrect.)
Hope this helps, Dibbs
Blue Chits 2 x 1 Wing 2 x 2 Wing 2 x 3 Wing 2 x 4 Wing 2 x 1 Engine 2 x 2 Engine 2 x 1 Fuselage 2 x 2 Fuselage 2 x 3 Fuselage 2 x 4 Fuselage 2 x 1 Tail 2 x 2 Tail 2 x Smoke 1 x Pilot Killed (I know that this chit has been removed, but I don't know what it has been replaced with) 1 x Observer Wounded + 3 fuselage (cannot fire for 3 turns) 1 x Pilot grazed + 1 fuselage (must fly straight next manuever.) 1 x Struts Damaged + 1 Wing (no restricted manuevers) 1 x Engine damaged + 1 Fuselage + 2 Engine (no speed 3/4) 1 x Observer Killed + 3 fuselage 1 x Pilot grazed (must do slower maneuver next turn.) 1 x Gun destroyed + 3 fuselage 1 x Fabric tears + 3 Wings (No speed 3/4) 1 x Fabric Tears + 4 Wings (no restrict maneuvers.)
Red Chits 2 x 5 Wing 2 x 6 Wing 2 x 7 Wing 2 x 8 Wing 2 x 3 Engine 2 x 4 Engine 2 x 5 Fuselage 2 x 6 Fuselage 2 x 7 Fuselage 2 x 8 Fuselage 2 x 3 Tail 2 x 4 Tail 1 x Fire 1 x Plane Explodes 2 x Pilot Killed 1 x Fuel Tank Hit - lose 6 fuel + 3 fuselage 1 x Fuel Tank Hit - lose 3 fuel + 2 fuselage 2 x Observer Killed + 4 fuselage 1 x Rudder jammed - 1 Tail (must do left maneuvers next two turns) 1 x Rudder jammed - 1 Tail (must do left maneuvers next three turns) 1 x Rudder jammed - 1 Tail (must do right maneuvers next two turns) 1 x Rudder jammed - 1 Tail (must do right maneuvers next three turns) |