Forum Message
| City: | Wynne, Arkansas  | | Personal Data: | Male, born: November 26 1954 | | Membership | 21years 130days ago. | | Last Login | 3years 360days ago. | | Last Move | 3years 350days ago. | kduke is currently  | Send a mail to kduke |
| Message header | Area/Game: | Blue Max | | Topic: | Program code error | | Subject: | Re: Old bug-- dead observers | | Posted by: | kduke - 20years 120days ago. |
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| Message text Well, gee, I appreciate the cute, clever answer to "not drive a 2 seater."
and I also appreciate that the "to do" list is long.
But look around- we are getting a lot of changes and improvements-- nice as they are-- which are not part of the fundamental game. The stats list with all the game results is really fabulous. It helps us know for a fact that some of the scenarios suck badly as far as being one-sided, and that is very important for honorable players to know.
But "dead observers" is part of the GAME ITSELF that is not functioning properly. We have only two 2-seaters, which may make them seem a low priority. But given the importance of 2 seaters in the history of the time, and that these two have to step in for ALL those roles, I should think it might be a little higher priority...maybe because I would think making the actual game "work" would be higher on the to-do list than chrome things that make the site nicer. Yes, it affects "only two planes and there are lots of others," but since these are the only 2 seaters IN this game, they get used a lot. Not as much as the Snipes and SSDIvs maybe, but a lot.
It starts with the game, and if a person feels really screwed by a programming error, then everything else is "less fun."
So if I might make a suggestion on prioritizing the to-do list, get the GAME RIGHT FIRST. Leave the other stuff for later.
thanks
--- Message edited by kduke
--- Message edited by kduke |
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