GraysGhost wrote:
A little while ago I remember that someone said that it seemed unfair for players to choose to fight for both sides, and at that time we should choose one side or the other - to see how the campaign fought through.
Stuart (BMBug) and I have tried to do this and after seeing so many people with both pilots in the air have decided to also fight for both sides.
Those of you who did likewise may also wish to do the same.
Why penalise ourselves?
So for those of you who thought you were safe on the German side - sorry I'll be helping you out from now on.
Kit
It was me who made that post, but as you know grayghost, peopled chimed in and the format itself was not going to change (nor did I want it to or expect it to). What I thought might happen is some would just honor system fly one side or the other. That didn't happen either, and the Germans were way ahead. That led to another pilot creation for me, and I "had" been enjoying that.
That said, I think a campaign where players sign up on one side or the other, while using the same great method Bluedragon uses, would be fun, minus a few malcontents who are completely free "not to participate".
However, if I was in charge of such a campaign, there would be certain rules against harassing "any player" in game for making "any" legal move "in game". If you don't like that a guy exited for whatever reason, talk to the guy who wrote the code, and move forward with your hex-game life.
The problem here however would still be a few who would talk about this scenario being unfair for one side or the other - as if the air war itself in WWI - was always a split down the middle "fair" affair. In the end , who needs the hassle.
--- Message edited by Templars