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City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership22years 33days ago.
Last Login5h 23' ago.
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Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: "Fuel! What is it good for?
Posted by: imdog - 16years 26days ago.
Message text
gugliandalf wrote:
Absolutley nothing!"

Apart from the (mis)quote from Edwin Starr, I want to tell you something that happened to me.

A couple of days ago, I played BM tabletop with three other people. As I was the only experienced player and others varied from played-a-lot-but-long-ago to played-couple-of-times to firs-time, we decided not to use fuel. Planes were A DVII, a DXII, an SE5a and a XIII. I never ever played BM without fuel rules.

My! What a game!

Everybody, everybody enjoyed his plane far far more than usual! What a pleasure is to zoom around at leisure! And the guy on the DVII wasn't the more thrilled, you should have seen the greenhorn on the XIII zooming around!

My point is: BM without fuel is quite a different game, as it is without special damage and burst length. So I think that introducing a variant (an indipendent flag) "without fuel" is a GREAT idea.

Now comes the other side of the coin: how to avoid endless games? Because I'll tell you: a 1 vs. 1 game with experienced players would last forever. There are some ways.

1. Ammo. With ammo limit (say 20 boxes, without lewis rules), game limit crawls back.

2. Gane turns number. As we set a time limit for maneuver selection when we set up a game, we can set a turn limit, say from 20 to 40 game turns.

3. No-blood limit.Let's say that, if a game proceeds for, say, 10 game turns without a single shot being fired, the game is over (a little like the "2nd turn not completed" rule, only the game is over, not deleted.

So, that's it. I know it's a gauntlet, and that there are technical issues with it, but I couldn't resist, as it was a really new game experience, and with a game that i sure know top to bottom and upside down.


Interesting alternative. I would go for the ammo option. And beside the current setting, the user can choose fire/not fire in his round. The game will be running in a fun way I am guessing.

P.

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16years 29days gugliandalf [BM][RULES] "Fuel! What is it good for?
16years 29days tlamb67 Re: [BM][RULES] "Fuel! What is it good for?
16years 29days Nick Re: [BM][RULES] "Fuel! What is it good for?
16years 29days saltylog Re: [BM][RULES] "Fuel! What is it good for?
16years 29days dcr66 Re: [BM][RULES] "Fuel! What is it good for?
16years 28days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
16years 28days ksnake Re: [BM][RULES] "Fuel! What is it good for?
16years 28days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
16years gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
 15years 148days Mad_Bomber Re: [BM][RULES] "Fuel! What is it good for?
16years 28days Templars Re: [BM][RULES] "Fuel! What is it good for?
16years 28days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
16years 26days FENRIS Re: [BM][RULES] "Fuel! What is it good for?
 16years 20days mjk1964 Re: [BM][RULES] "Fuel! What is it good for?
16years 26days imdog Re: [BM][RULES] "Fuel! What is it good for?
15years 148days Mad_Bomber Re: [BM][RULES] "Fuel! What is it good for?
16years 26days imdog Re: [BM][RULES] "Fuel! What is it good for?
16years 26days FENRIS Re: [BM][RULES] "Fuel! What is it good for?
16years 26days FENRIS Re: [BM][RULES] "Fuel! What is it good for?
16years 26days Bombadil Re: [BM][RULES] "Fuel! What is it good for?
16years 21days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
15years 148days Nick Re: [BM][RULES] "Fuel! What is it good for?
 15years 147days markrendl Re: [BM][RULES] "Fuel! What is it good for?
 15years 145days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
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