Nick wrote:
Hi gugliandalf, nice proposal, although it is quite complicated to fully implement it. To avoid endless games, we can try to use the 'End of Hostility' rule that is used in WS&IM that will end a game after 10 turns passed without anyone firing.
A quick and dirty solution could be to start with 4 or 5 times the default fuel. This will allow many player to forget about fuel consumption, avoiding endless games at the same time.
So, instead of the usual 35/45, every one will start with 150/200 fuel units.
This can easily be integrated with all the other options and is really easy to do.
Any comments ?
Nick.
Definitely worth a try Nick. 4 or 5 times may lead to very long game again. Maybe 3 times is enough. Or you can have a combobox that allows the scenario creator to select whether it is 2, 3, 4, 5 times. |