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City:Kansas City US
Personal Data:Male,
HomePage or other cool site:http://www.wwi-models.org/
Membership20years 130days ago.
Last Login3years 15days ago.
Last Move15years 35days ago.
Impailer is currently Offline!


Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: turning stability
Posted by: Impailer - 16years 359days ago.
Message text
There are certainly more detailed WWI games out there than Blue Max; Red Baron and Wings come to mind. Both of these incorporate banking and turn radii, if my memory serves. Please remember the intent of Blue Max was to create a WWI flying game that was easy to learn and could be played in 1 to 2 hours. Yes, the simplicity of Blue Max can be frustrating, but please do not try to turn it into something it's not. Our local gaming group went overboard, adding altitude, complicated fire rules, additional maneuvers, etc., back in the late 80s. A game was then taking 2 to 3 hours. We recently revamped everything with the goal to balance detail and gameplay. Removing some of the complications but retaining the core additions (altitude, climb/dive rates, gliding, parachutes, critical hits, etc.)has returned us to the 1 to 2 hour game. We did look at Canvas Eagles, when it came out, but the altitude rules were too simplistic and the division of early/late charts didn't make much sense to us.

Please DO NOT change maneuver requirements in this game.

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17years TnT Re: [BM][RULES] turning stability
16years 363days HeadMMoid Re: [BM][RULES] turning stability
  16years 363days imdog Re: [BM][RULES] turning stability
16years 364days GraysGhost Re: [BM][RULES] turning stability
16years 363days Killer1 Re: [BM][RULES] turning stability
 16years 363days teramaze Re: [BM][RULES] turning stability
  16years 360days Killer1 Re: [BM][RULES] turning stability
   16years 360days HeadMMoid Re: [BM][RULES] turning stability
    16years 359days Impailer Re: [BM][RULES] turning stability
     16years 359days HeadMMoid Re: [BM][RULES] turning stability
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