LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost a replyNext message

City:Knoxville US
Personal Data:Male, born: January 07 1953
Membership18years 33days ago.
Last Login16years ago.
Last Move16years 86days ago.
wulfe is currently Offline!Send a mail to wulfe


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Stalling and firing
Posted by: wulfe - 17years 68days ago.
Message text
Bombadil wrote:
wulfe wrote:
Bombadil wrote:
GraysGhost wrote:
imdog wrote:
wulfe wrote:
warrax wrote:
Did you ever play the boardgame version?
The was an edition in which they had printed different move sheets, grouping the moves in speed groups (it was mainly according to hexes moved), so that all stalls were speed 1, all moves moving 1 hex were speed 2 and so on (regardless of the last number of the move code.. i.e. 2s1 and 2s2 were both speed 2).


You are correct, the last number in the manuver was the furl used, not the speed. All stalls are speed 1 and all 1 hex moves are speed 2, etc.

I miss the altitude rules and spin chances.



http://www.youplay.it/play/bm_GameRulesFull.asp


• Same-hex Combat: An aircraft may fire at a target aircraft in the same hex if

1. both aircraft are facing in the same direction and

2. the fuel/speed number of the maneuver which the attacker performed in the movement step is lower than the fuel/speed number of the target’s maneuver.

Ghost, your point is being discussed before but nick would like the online version stick to the board game version as close as possible.

i.


Also the stall is listed as a different group of manoeuvres to the other 1 speed options (in my board game) - this suggests that they should be treated differently - again the reading of the game, but now has me confused...



The "same hex" rules on this site regards shooting in a stall situation or any situation similar at higher speeds are exactly the way they were written in the original board game (Blue Max). Rules that cover altitude, spinouts etc. are house rules, modifications of the original board game or other game systems that cover the same gaming subject.
Bombadil


Altitude IS NOT an "option" in the original game rules. It is on page 11 of the rule book. Also, Spins are not an option. An aircraft that takes wing or tail damage "in the previous combat step must roll one die:On a result of 5 or 6, the aircraft goes into a spin" Blue Max Rules,page 9, section 6.


I am guessing you have a later edition of BM. My rules are from the first printing. I'm pretty sure YP.I takes their rules from the inital iteration of the game. Perhaps Nick or Parker could clarify that?


copyright 1992 GDW

Back to the messages list
Messages thread
Posting elapsed timePosted bySubject

17years 69days GraysGhost [BM][BUG] Stalling and firing
17years 69days SkunkGuru Re: [BM][BUG] Stalling and firing
17years 69days litehoof Re: [BM][BUG] Stalling and firing
 17years 69days GraysGhost Re: [BM][BUG] Stalling and firing
  17years 69days warrax Re: [BM][BUG] Stalling and firing
   17years 69days wulfe Re: [BM][BUG] Stalling and firing
    17years 69days imdog Re: [BM][BUG] Stalling and firing
     17years 69days GraysGhost Re: [BM][BUG] Stalling and firing
     17years 69days GraysGhost Re: [BM][BUG] Stalling and firing
      17years 69days Bombadil Re: [BM][BUG] Stalling and firing
       17years 68days wulfe Re: [BM][BUG] Stalling and firing
        17years 68days Bombadil Re: [BM][BUG] Stalling and firing
         17years 68days wulfe Re: [BM][BUG] Stalling and firing
          17years 68days ksnake Re: [BM][BUG] Stalling and firing
          17years 68days Bombadil Re: [BM][BUG] Stalling and firing
           17years 68days GraysGhost Re: [BM][BUG] Stalling and firing
           17years 68days imdog Re: [BM][BUG] Stalling and firing
           17years 68days warrax Re: [BM][BUG] Stalling and firing
            17years 68days wulfe Re: [BM][BUG] Stalling and firing
            17years 68days ronshipp1 Re: [BM][BUG] Stalling and firing
Next thread
Posting elapsed timePosted bySubject

17years 66days marcuza [BM][TOUR] Squadron Cup 3 - Replacement game (4th try) + password
17years 65days rolive1 Re: [BM][TOUR] Squadron Cup 3 - Replacement game (4th try) + password
Previous thread
Posting elapsed timePosted bySubject

17years 70days marcuza [BM][TOUR] Squadron Cup 3 - Replacement games (3rd try) + password
17years 69days SkunkGuru Re: [BM][TOUR] Squadron Cup 3 - Replacement games (3rd try) + password
17years 69days SkunkGuru Re: [BM][TOUR] Squadron Cup 3 - Replacement games (3rd try) + password
17years 68days SkunkGuru Re: [BM][TOUR] Squadron Cup 3 - Replacement games (3rd try) + password
Page generated in: 22.65625 milliseconds.