SteveMartin wrote:
I find it much more satisfying to be shot down with a tail kill instead of the pilot killed or explosion chit. When we were running our big campaigns in 1/72nd scale we pulled the insta-kill chits out. Well, I can't say I get any particular satisfaction from being shot down in ANY sort of fashion. At the same time, if I am doing the shooting down, then I rather like scoring a LOT of red chits on my opponent, but if one of them happens to be a PK or Explosion chit I still take the kill and pat myself on the back for a job well done. You have to remember, Von Richtofen was shot down with a PK chit.
Yes, and you are arguing the benefits of enjoying his last flight.
Billy Bishop, 4th June 1918, 11:28 am, half-way between Nieuport and Ostend and 3 miles out to sea. Height: 14,000 feet.
"Seeing a formation of eight enemy aircraft out to sea, I flew towards them from the east and diving, attacked a straggler, after 10 rounds from each gun, he burst into flames and fell burning brightly. I zoomed away and escaped."
These kinds of kills, the luck of timing versus Richtofen or the skill of Bishop sneaking up on a group for a quick kill, make for a great argument for luck. You can reach a level of luck in a game that makes it less satisfying. Getting shot down by the first red chit pulled on you by a guy two hexes away from you, while you just put 7 red chits to no effect into a guy you were tailing can fail to provide, as you put it, any particular satisfaction .
Pulling the insta-kill chits out makes the game less reliant on luck, and therefor, more reliant on skill. To each his own in this regard.
|