kduke wrote:
Well, I found this thread while considering posting a question and looking around to see if it had already been asked.
I've noticed a change in the system the past few months, regarding those "gliding" planes.
It used to be, when everyone in the scenario was out of gas, the scenario ended. It may have gone on for one more turn, but it did not go on and on until all but 1 was dead or exited the board.
Now it does.
Was this change intentional? If so, here is 1 vote against it.
I like the idea that the game "ends" much more than the thought that the planes will circle and glide forever, unless they leave (or unless slower planes fly into the zero hex range with faster planes-- and buy the way, if THAT part was intentional, it really is silly. Glide should be glide-- in fact, most of our "faster" planes should be moving faster on a glide-- if anyone should be overshooting another and getting the zero shot up the tail, it should be the faster planes getting hit this way.
But it would be better still if the games just shut down when the gas is gone.
6 months or so ago the webmasters made a change which greatly reduced the amount of gliding at the end of a game. It used to be that even after a plane had his engine shot out he would continue gliding until a few turns after his fuel was gone. That could have been in some circumstances 60 turns. Now when the engine is lost all fuel is lost as well which results in gliding for only a few turns following the loss of all fuel or engines by all planes. So we no longer have 2 planes in a 1 on 1 game shooting each others engines out and circling each other for 60 more turns like we used to. |