Forum Message
| City: | Wynne, Arkansas  | | Personal Data: | Male, born: November 26 1954 | | Membership | 21years 121days ago. | | Last Login | 3years 350days ago. | | Last Move | 3years 340days ago. | kduke is currently  | Send a mail to kduke |
| Message header | Area/Game: | Blue Max | | Topic: | Rules | | Subject: | Re: Gliding planes in same hex. | | Posted by: | kduke - 17years 298days ago. |
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| Message text Well, I found this thread while considering posting a question and looking around to see if it had already been asked.
I've noticed a change in the system the past few months, regarding those "gliding" planes.
It used to be, when everyone in the scenario was out of gas, the scenario ended. It may have gone on for one more turn, but it did not go on and on until all but 1 was dead or exited the board.
Now it does.
Was this change intentional? If so, here is 1 vote against it.
I like the idea that the game "ends" much more than the thought that the planes will circle and glide forever, unless they leave (or unless slower planes fly into the zero hex range with faster planes-- and buy the way, if THAT part was intentional, it really is silly. Glide should be glide-- in fact, most of our "faster" planes should be moving faster on a glide-- if anyone should be overshooting another and getting the zero shot up the tail, it should be the faster planes getting hit this way.
But it would be better still if the games just shut down when the gas is gone. |
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