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Country:US
Membership23years 139days ago.
Last Login10h 6' ago.
Last Move10h 5' ago.
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Message header
Area/Game:General
Topic:Site-maintenance and Administration
Subject:Re: Debugging might be turned on occasionally.
Posted by: Electro - 287days 9h ago.
Message text
Longneck wrote:
It's also showing more hull and crew than are available, for example 15/10 hull. The numbers look like the adjustments for advanced games. Go to the first turn of any (advanced) game and it will show, as an example, 15/10 hull and 24/12 crew. For advanced games, hulls are increased by 50% and crews are doubled -- that seems to be what it's confused about.

It also seems to be showing only the fore guns, but is calculating the correct hit table for the entire broadside (including the invisible aft guns).

I haven't checked basic or simplified games.

Hope that helps.

Backups are a thing of beauty. It's corrected. Now I have to compare and see why what I did affected that so much.

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289days 8h Electro [SYS] Debugging might be turned on occasionally.
289days 3h Longneck Re: [SYS] Debugging might be turned on occasionally.
 288days 2h Longneck Re: [SYS] Debugging might be turned on occasionally.
  287days 11h Electro Re: [SYS] Debugging might be turned on occasionally.
  287days 9h Electro Re: [SYS] Debugging might be turned on occasionally.
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277days 1h Roquie [GZ][OT] Unable access Gonzaga Games
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297days 12h darken [BM][BUG] Tail dmg converted to engine
297days 5h darken Re: [BM][BUG] Tail dmg converted to engine
295days 12h JackAubrey Re: [BM][BUG] Tail dmg converted to engine
295days 11h darken Re: [BM][BUG] Tail dmg converted to engine
290days 1h markrendl Re: [BM][BUG] Tail dmg converted to engine
 289days 11h Electro Re: [BM][BUG] Tail dmg converted to engine
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