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City:Indiana US
Personal Data:Male, born: June 30 1963
Membership20years 205days ago.
Last Login22h 29' ago.
Last Move15' 31" ago.
Longneck is currently Online!Send a mail to Longneck


Message header
Area/Game:General
Topic:Site-maintenance and Administration
Subject:Re: Debugging might be turned on occasionally.
Posted by: Longneck - 288days ago.
Message text
It's also showing more hull and crew than are available, for example 15/10 hull. The numbers look like the adjustments for advanced games. Go to the first turn of any (advanced) game and it will show, as an example, 15/10 hull and 24/12 crew. For advanced games, hulls are increased by 50% and crews are doubled -- that seems to be what it's confused about.

It also seems to be showing only the fore guns, but is calculating the correct hit table for the entire broadside (including the invisible aft guns).

I haven't checked basic or simplified games.

Hope that helps.

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Posting elapsed timePosted bySubject

289days 5h Electro [SYS] Debugging might be turned on occasionally.
289days 1h Longneck Re: [SYS] Debugging might be turned on occasionally.
 288days Longneck Re: [SYS] Debugging might be turned on occasionally.
  287days 9h Electro Re: [SYS] Debugging might be turned on occasionally.
  287days 7h Electro Re: [SYS] Debugging might be turned on occasionally.
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276days 23h Roquie [GZ][OT] Unable access Gonzaga Games
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297days 9h darken [BM][BUG] Tail dmg converted to engine
297days 3h darken Re: [BM][BUG] Tail dmg converted to engine
295days 10h JackAubrey Re: [BM][BUG] Tail dmg converted to engine
295days 8h darken Re: [BM][BUG] Tail dmg converted to engine
289days 23h markrendl Re: [BM][BUG] Tail dmg converted to engine
 289days 9h Electro Re: [BM][BUG] Tail dmg converted to engine
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