TnT wrote:
HeadMMoid wrote:
//snip
I would think that there are at least two methods for creating this situation, either; a problem with the way the seed is used, or a problem with the algorithm or code which uses the random number generator's output to select damage chits. //snip
This is an interesting point. Though my Dilbert post was meant in jest, if the algorithm/seed is flawed, there may be an issue.
Programmers? How is the random seed chosen? Is there a time of start component?
Having said that, peoples perceptions will often see patterns where there are none. Especially if they draw a bad chit more than once. It seems like it happens ALL the time...
Current time is a very common component in the creation of a seed for a random number generator.
I agree that often people remember what they want, and see patterns where there may be random events. However, as far as I am concerned, this has gone way beyond that. A league I am currently in is another good example. The first Red chit drawn my each of my aircraft in all but one game was an engine hit with the loss of speed 3 and 4 maneuvers. The only exception was a Red hit which went into the tail, because the engine could not be hit. Figure the odds of a 1 in 31 draw being the same first chit for each game. Further, this happens on a regular basis across many games and leagues. While I understand a reasonable level of incredulity where supposedly random events are concerned, in this case, I am absolutely convinced that there is a very real programming problem, not a perception problem.