HeadMMoid wrote:
//snip I would think that there are at least two methods for creating this situation, either; a problem with the way the seed is used, or a problem with the algorithm or code which uses the random number generator's output to select damage chits. //snip
This is an interesting point. Though my Dilbert post was meant in jest, if the algorithm/seed is flawed, there may be an issue.
Programmers? How is the random seed chosen? Is there a time of start component?
Having said that, peoples perceptions will often see patterns where there are none. Especially if they draw a bad chit more than once. It seems like it happens ALL the time... |