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City:Exeter/Yokohama UK
Personal Data:Male, born: June 25 1973
Membership3years 284days ago.
Last Login2years 250days ago.
Last Move2years 259days ago.
Dropwort is currently Offline!Send a mail to Dropwort


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Dropwort - 3years 240days ago.
Message text
Longneck wrote:
The crew on Hateful Shark was killed. One was killed in melee and the remaining four were killed by fire from three different ships in one turn. Excellent use of grapeshot! So when you transferred off, you kept control of the ship and the points for the capture. Had there been even one prisoner crew square at that point, they would've retaken the ship and you would've lost the points for capturing her. And that's still a possibility if a pirate ship grapples/fouls her.

On prioritizing repairs over other things, Electro posted a good summary of the process. You can set your HDT to something high so the ship won't fire (which will allow repairs if the other requirements are met), but there's no way to stop reloading. Since reloading also prevents repairs, it could take an extra turn or two to start repairing if both broadsides were fired.


Wonderful!!

Thank you so much for clarifying both points. I will check through the other thread too.

See you in action somewhen!

Dropwort

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3years 243days Dropwort [WS&IM][RULES] Repairing
3years 243days Longneck Re: [WS&IM][RULES] Repairing
 3years 241days Dropwort Re: [WS&IM][RULES] Repairing
  3years 241days Longneck Re: [WS&IM][RULES] Repairing
   3years 240days Dropwort Re: [WS&IM][RULES] Repairing
    3years 240days Electro Re: [WS&IM][RULES] Repairing
     3years 240days Longneck Re: [WS&IM][RULES] Repairing
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