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City:Indiana US
Personal Data:Male, born: June 30 1963
Membership20years 205days ago.
Last Login1day 8h ago.
Last Move10h 23' ago.
Longneck is currently Offline!Send a mail to Longneck


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Longneck - 4years 221days ago.
Message text
The crew on Hateful Shark was killed. One was killed in melee and the remaining four were killed by fire from three different ships in one turn. Excellent use of grapeshot! So when you transferred off, you kept control of the ship and the points for the capture. Had there been even one prisoner crew square at that point, they would've retaken the ship and you would've lost the points for capturing her. And that's still a possibility if a pirate ship grapples/fouls her.

On prioritizing repairs over other things, Electro posted a good summary of the process. You can set your HDT to something high so the ship won't fire (which will allow repairs if the other requirements are met), but there's no way to stop reloading. Since reloading also prevents repairs, it could take an extra turn or two to start repairing if both broadsides were fired.

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4years 224days Dropwort [WS&IM][RULES] Repairing
4years 223days Longneck Re: [WS&IM][RULES] Repairing
 4years 221days Dropwort Re: [WS&IM][RULES] Repairing
  4years 221days Longneck Re: [WS&IM][RULES] Repairing
   4years 221days Dropwort Re: [WS&IM][RULES] Repairing
    4years 221days Electro Re: [WS&IM][RULES] Repairing
     4years 221days Longneck Re: [WS&IM][RULES] Repairing
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