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Country:US
Membership22years 159days ago.
Last Login4h 36' ago.
Last Move4h 29' ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Electro - 3years 240days ago.
Message text
Dropwort wrote:

One more thing about repairing, if I may. In order to prevent firing (and stopping possible repair work) do I have to set my HDT high, or do I have to try to pull out of range? Otherwise I will just fire each turn, and cannot repair.

Thanks again.

That is a way to allow crew to repair.

REPAIRS
-- Ships which don't load or fire guns, engage in melee, become involved in a collision, up-anchor, change from full sails to battle sails or vice-versa, or expend any factors of its movement allowance to turn (only move in a straight line or not at all), may make repairs; provided there are at least two crew sections available. (The second section need not be complete). All repairs take three turns (not necessarily in sequence). In three turns, two hull, two rigging, or two gun squares can be repaired. Repairs cannot be made on surrendered ships. Only one type of repair may be made per turn.

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3years 243days Dropwort [WS&IM][RULES] Repairing
3years 243days Longneck Re: [WS&IM][RULES] Repairing
 3years 241days Dropwort Re: [WS&IM][RULES] Repairing
  3years 241days Longneck Re: [WS&IM][RULES] Repairing
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    3years 240days Electro Re: [WS&IM][RULES] Repairing
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