edwardlaneuk wrote:
lets say you have 30 fuel left, everyone is undamaged the enemy are clumped together it's a league - so in some games you're a glider in some games you're the one with fuel
enemy morale - you decide when they should break is 4 gliders enough to hold you off ?
none can be playing possum - as this an imaginary game setup
none of their planes are able to do anything fancy they are without fuel - half of them are 9r2 gliders, half are 9r1 gliders
which plane do you have - and how many more gliders could you take out ? lets pretend the gliders are all versions of albatross
1. It's not possible to create such a scenario from scratch in the scenario editor; I know as I'm one of the scenario designers here. You can not edit initial fuel, damage or placement. Scenarios with lopsided initial numbers are not currently valid for league designation in the editor. Thus, a lot of this discussion is moot.
2. If they're are all gliders, than their movement types would be mostly irrelevant, aside from the possible same hex targeting if you happened to be moving faster and ended up in their gun sights.
3. All that said, if such a scenario could be fabricated, I suppose I'd be willing to take on maybe up to six if I was flying a Sop Snipe with its good guns and maneuverability. |