warrax wrote:
Bombadil wrote:
Has anyone else noticed that sometimes in the situation where you and a wingman each shoot at the same target and it goes down and one pilot does recoraable dammage and the other does 'Zero', the pilot doing 'Zero' sometimes does and sometimes does not get credit for a kill?
This may have been discussed earlier and I just didn't notice it.
Bombadil

For my experience, you get credit for a kill just if you fire at a target in the same turn in which it is shot down, even if you have 0 fire value.
However, you must BE ABLE to fire you machine guns in that turn, so you get no credit if you have no machine guns, or they are jammed, or you are on fire.
Practically speaking, you must fire some bullets to the target to get the kill, even if you don't hit and your wingman does, but if you can't fire any bullet then you can't claim the kill just because you had the target in your aim...

Warrax & Bombadil:
It use to be that any one "firing" on a plane that got shot down received credit for that kill, even if they were on a - or negative table. However, with the Blue Max code update, I understand that only planes that are firing on a positive or + table, i.e. higher than zero, get credit for the kill. This is true even if you don't do any damage with that burst, as long as your pilot was on a + table when he was firing on the downed plane.
See
http://www.youplay.it/play/bm_GameMove.asp?GameID=216247&UserID=TrollHappy hunting!

Troll
That is the best way to determine it. I can live with it, however. But, keep an eye open for situations where people fire at "0" table and still seem to be getting a "kill" for being involved. Let's report some if we see them. Thanks for the help.
Bombadil

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