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City:Nashville, TN US
Personal Data:Male, born: September 15 1960
HomePage or other cool site:http://Also playing as Mongoose
Membership19years 271days ago.
Last Login11h 33' ago.
Last Move11h 31' ago.
pokerguy is currently Offline!Send a mail to pokerguy


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: rudder jam bug
Posted by: pokerguy - 19years 134days ago.
Message text
Crash and Burn wrote:
pokerguy wrote:
Crash and Burn wrote:
warrax wrote:
In this particular case, the special damage "Rudder jam ..." should have been changed automatically into "Engine damaged - no 3/4 speed moves"...



The "no 3/4 speed moves" is a different chit. All that needs to be done here is to ignore the rudder jam results and put the damage against the engine and not the tail. When you go head to head with someone and they shoot at you and you pull the rudder jam chit, all that is done is that the engine takes the required damage (2 or 3 points) and the rudder jammed left or right is ignored. I have seen house rules where instead of ignoring the rudder jam chit change it to engine damaged, but they are just house rules and not offical rules of Blue Max.

C&B



I only have the board game, but the next time you are in Nashville drop by and we can play at my kitchen table.


In my origional 1983 version the rules state that if fired on from the front change rudder jammed to engine damaged no 3 or 4 moves, and if fired on from directly behind change engine hits to tail hits and rudder jams must go straight for 3 turns.


I better go dig out my original set of Blue Max rules. Currently I've been using the "Miniatures" edition of the rules with the new early war aircraft charts. These rules are the same as the version before (3rd printing?). But I have either a first or second edition of Blue Max as well and I better check this to see if they have it. If so, then it was changed thereafter. But I should also double check the newest "Miniatures" edition to see if I'm not mistaken.

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Posting elapsed timePosted bySubject

19years 135days ksnake [BM][BUG] rudder jam bug
19years 135days ksnake Re: [BM][BUG] rudder jam bug
 19years 135days Bombadil Re: [BM][BUG] rudder jam bug
 19years 135days pokerguy Re: [BM][BUG] rudder jam bug
 19years 134days Gabriel Guerin Re: [BM][BUG] rudder jam bug
 19years 134days warrax Re: [BM][BUG] rudder jam bug
19years 134days Crash and Burn Re: [BM][BUG] rudder jam bug
 19years 134days warrax Re: [BM][BUG] rudder jam bug
  19years 134days Crash and Burn Re: [BM][BUG] rudder jam bug
   19years 134days pokerguy Re: [BM][BUG] rudder jam bug
    19years 134days Crash and Burn Re: [BM][BUG] rudder jam bug
     19years 134days pokerguy Re: [BM][BUG] rudder jam bug
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19years 134days Lord Locquax [OT] Away for a Few Days
19years 134days ksnake Re: [OT] Away for a Few Days
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19years 134days Resisti [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
19years 134days Bombadil Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
19years 134days Nick Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
 19years 134days Sabelkatten Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
  19years 134days Nick Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
   19years 134days Sabelkatten Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
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