Crash and Burn wrote:
warrax wrote:
In this particular case, the special damage "Rudder jam ..." should have been changed automatically into "Engine damaged - no 3/4 speed moves"...
The "no 3/4 speed moves" is a different chit. All that needs to be done here is to ignore the rudder jam results and put the damage against the engine and not the tail. When you go head to head with someone and they shoot at you and you pull the rudder jam chit, all that is done is that the engine takes the required damage (2 or 3 points) and the rudder jammed left or right is ignored. I have seen house rules where instead of ignoring the rudder jam chit change it to engine damaged, but they are just house rules and not offical rules of Blue Max.
C&B
I only have the board game, but the next time you are in Nashville drop by and we can play at my kitchen table.
In my origional 1983 version the rules state that if fired on from the front change rudder jammed to engine damaged no 3 or 4 moves, and if fired on from directly behind change engine hits to tail hits and rudder jams must go straight for 3 turns.
I better go dig out my original set of Blue Max rules. Currently I've been using the "Miniatures" edition of the rules with the new early war aircraft charts. These rules are the same as the version before (3rd printing?). But I have either a first or second edition of Blue Max as well and I better check this to see if they have it. If so, then it was changed thereafter. But I should also double check the newest "Miniatures" edition to see if I'm not mistaken.