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City:Sundbyberg SE
Personal Data:Male, born: July 23 1973
HomePage or other cool site:http://www.sabelkatten.st
Membership21years 212days ago.
Last Login1year 35days ago.
Last Move1year 52days ago.
Sabelkatten is currently Offline!


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Site-maintenance and Administration
Subject:Re: WS&IM: why not the timeout option for this game,too?
Posted by: Sabelkatten - 19years 134days ago.
Message text
Nick wrote:
Yay! Does that mean we will we get drifting, sail and ammo choices soon? [We need a "begging" smilie!]


The answer is No.

We will have drifting, grappling and melee. This will complete the implementation of basic game rules.

Then we will see what advanced rules can be implemented without driving us mad: sail and ammo choice can be easily added. But others rules are very demanding, like sea depth and ancohr usage.

But the two very first steps for WS&IM are:
  • move it to the main site,
  • allow league creation.

    Nick.


  • Drifting, Drifting first of all! I've seen several games end because one side has gotten stuck behind a vreck and the other unable to close because of sail damage!

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    Posting elapsed timePosted bySubject

    19years 134days Resisti [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
    19years 134days Bombadil Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
    19years 134days Nick Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
     19years 134days Sabelkatten Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
      19years 134days Nick Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
       19years 134days Sabelkatten Re: [WS&IM][SYS] WS&IM: why not the timeout option for this game,too?
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    19years 135days ksnake [BM][BUG] rudder jam bug
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