Message text Understand-this game is new to me and I've had to learn as I go. I am unfamilliar with the board game and the rules that this site immulates. I'm also not a war history buff, either.
Knowing that...I've had a few games now where my guns stay jammed for quite awhile. 5,6-19 turns. To me that seems a bit much. My suggestion is this, Put a 2 straight turn limit on the jammed gun situation. Not consecutively either. A pilot can do a 2S1, 15L2 the a 3S2 before his/her guns are cleared. Or a 2S1 and a 3S2. Or any multiple combos. Point is, the gun(s) aren't cleared until 2 straight moves have been made.
Would that make sense and keep the integrity of the game intact? |
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