LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost a replyNext message

Country:CX
Personal Data:Male, born: June 17 1960
HomePage or other cool site:http://www.boardgamegeek.com
Membership18years 115days ago.
Last Login1day 5h ago.
Last Move1day 5h ago.
derekticus is currently Offline!Send a mail to derekticus


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Tournment
Subject:Re: The 'Anti-Victory"
Posted by: derekticus - 11years 51days ago.
Message text
imdog wrote:
yzerdunn wrote:
Having long lamented the virtual death of tabletop wargaming (a regular childhood occurance in my house) I stumbled on this site 10 years ago. To find Wooden Ships, my favourite game, and to be able to play it with people around the world was like being given the keys to the candy store.

I played a lot of games here for a long time and then due to circumstances outside of the cyber world I drifted away for a few years.

Having returned earlier this year I have noticed 1 very large difference in the way Wooden Ships is now played on this site, particlularly in tournaments. Just to colour my point I say this from a position of believing the creation of realism in a tabletop wargames was the ultimate opbjective. The more you could visualise the reality as you moved your cardboard counters or plastic figurines the better.

In a naval battle of any era, the days of fighting sail included, once the issue was beyond doubt, the remaining ships from the losing side would turn tail and run. The exact opposite is the norm in tournament play here. Once someone has a points lead they turn their ships away from the enemy and with the wind at their backs they sail off for victory 10 turns later. An effective way to win a tournament no doubt but not very realistic. For mine I always enjoy finishing off the stragglers before taking my daily tot of rum and heading for home.

Anyway, I've just been thinking it for a while and thought I'd throw it out there.

Good gaming everyone!


Good initiative, you can share us more of your idea. See if any captain interest.

Cheers,

.


Good point. I have been known to sometimes "race home with the victory by points." Sometimes it is because the games are lasting too long, and sometimes because I don't see my fleet winning any other way due to damage to certain ships etc etc.
It is not always possible to prevent one's opponents from using this tactic, but one way I use is to blow-out at least the 1st rigging section out of one of the opponents ships - this usually will slow them and prevent the "escape."
This would be more effective if one of the suggested changes be implimented - once a frigate has lost the 1st rigging section, they should no longer be able to move 1 in attitude "C", preventing them from climbing the wind.
Players should discuss this issue at the beginning of the tournament, and then "play on their honour" for all of those tourney games.

  • Derek

  • Back to the messages list
    Messages thread
    Posting elapsed timePosted bySubject

    11years 51days yzerdunn [WS&IM][TOUR] The 'Anti-Victory"
    11years 51days imdog Re: [WS&IM][TOUR] The 'Anti-Victory"
     11years 51days derekticus Re: [WS&IM][TOUR] The 'Anti-Victory"
      11years 50days Longneck Re: [WS&IM][TOUR] The 'Anti-Victory"
    Next thread
    Posting elapsed timePosted bySubject

    11years 120days wiggervoss [BM][IDEAS] abilities
    11years 120days GraysGhost Re: [BM][IDEAS] abilities
    11years 119days BlackSheep Re: [BM][IDEAS] abilities
    11years 117days imdog Re: [BM][IDEAS] abilities
     11years 117days BlackSheep Re: [BM][IDEAS] abilities
    11years 119days markrendl Re: [BM][IDEAS] abilities
     11years 48days wiggervoss Re: [BM][IDEAS] abilities
    Previous thread
    Posting elapsed timePosted bySubject

    11years 51days jaramir [BM] [Help] Move history
    11years 50days markrendl Re: [BM] [Help] Move history
     11years 50days imdog Re: [BM] [Help] Move history
    Page generated in: 32.8125 milliseconds.