Longneck wrote:
imdog wrote:
Hi LongNeck,
Can I ask for a private tutoring? I hate for being the one on the life boat all the times

.
Hey, a customer! All are welcome, step right up!
Here is the dialogue for the two game. I seperated it into upwind and downwind version for easy reference.
Against the wind version (Upwind)
During turn 1, Longneck wrote:
This one is against the wind, so the first thing I'm going to do is turn with the wind. Ships can move faster and manuever better. Reply
During turn 1, imdog wrote:
why not go upward? I heard who on the upwind have adv? Reply
During turn 2, Longneck wrote:
With ships that can turn twice, you can still move against the wind with a left-straight-right or right-straight-left move and STILL keep a movement allowance of 3. I'll move Cit and Sou north to show this (I call it side-stepping). Going against the wind your movement allowance is just 1. Reply
During turn 4, Longneck wrote:
Just leave Res facing into the wind for now until your ships can get in front and screen. Then it can turn downwind. Don't forget it will drift. It's not a disaster yet because we're still far apart and you have time to recover. Reply
During turn 5, Longneck wrote:
Yeah, Res drifted and hit Min. Have Gol move two straight then turn. That will shield them until they unfoul. Reply
During turn 6, imdog wrote:
How come I can't ungrap. Reply
--- Message edited by imdog