BlackJoke wrote:
 An option I have seen on another site (Give credit where due, conquerclub.com - Risk like games), is that in team games, a player times out after 5 (I think maybe 3) rounds not played and has his forces given to another player on his team.
  There is some complaint that this makes the remaining player more powerful than it should, but within WSIM I believe the 5 turns of automove would balance any such advantage. 
  Bruce, your suggestion works good for automovers that disappear forever. What if someone goes on 1 week vacation? Suppose the league has a 5 days time out so automove starts after 5 days. Automove will move again once all the other players have moved. By the time the player comes back after 1 week, he will be pissed if his games are hijacked by others.  
  The bigger problem right now is the mass surrendering from all games.  |