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City:North York CA
Personal Data:Male, born: March 09 1968
HomePage or other cool site:http://https://worldofwarships.com/
Membership18years 269days ago.
Last Login8h 46' ago.
Last Move4h 35' ago.
dcr66 is currently Online!Send a mail to dcr66


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Strange tactics are needed to win in leagues
Posted by: dcr66 - 16years 206days ago.
Message text
derekticus wrote:
dcr66 wrote:
In a normal WSIM game, you will win the game if you score more points. However the same cannot be said for a game in WSIM league. You could be declared the "winner" for statistic purpose but the "looser" in league points if you have less ships (in %) than your opponent has at the end of the game.

Look at the rules http://www.youplay.it/play/tn_Rules.asp and you will find some obscure rulings about this percentage loss thing. Alex (avallega) pointed it out to me in league 4440. This is why in many of those 2 player WSIM leagues, you are declared the winner of the game but the league points went to the opponent! With this kind of rules there is no point to try a "100 turns come back victory" by points if your enemy has more ships than you at the end of the game. You might as well surrender and save some time.

A good example of the current injustice is this game: http://www.youplay.it/play/ws_GameMove.asp?GameID=476344

I won the game for statistical purpose but I lost the 3 league points to my opponent. I should have surrendered turns ago to save time.

I propose we change the WSIM league scoring to this: The player(s) or side with the highest game score will be the winner of the WSIM league games. And they will be entitled to the league points of a winner.



I agree. I also would eliminate (for WS&IM Leagues) the "sometimes you get 3 points for a win, on rare occassions you get 4 points and on even rarer occasions 5 points are awarded"
This much seemingly random variation in scoring are not helpful. I say this for two reasons: First, leagues can be won or lost simply because one player received the gift of 4 or 5 points in a game; and, Secondly, as a strong player one would expect that I would get 4 and 5 point bonuses often, but I do not.
This is why I see these "extra points" awarded at random rather than somehow being awarded solely for skillful play/results. I have sunk my opponent's entire fleet with out losing a single ship, and do not believe I have ever recieved more than 3 points per win. Additionally, if your opponent surrenders, you get 3 points regardless of where the game stood at the time.
That is my 2 cents on the issue.
Derek


To add to Derek suggestions: if a player looses all his/her ships in a league game, he/she should get -1 league points. This is similar to getting shot down in a Blue Max league game. This way it is possible for others to catch up to the league leader if they can win by annihilation of their opponent who happens to be ahead of them in the league leaderboard.

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16years 206days dcr66 [WS&IM][RULES] Strange tactics are needed to win in leagues
16years 206days derekticus Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
16years 206days dcr66 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
 16years 205days brewk001 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
  16years 205days derekticus Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
   16years 203days brewk001 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
    16years 203days imdog Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
     16years 203days dcr66 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
      16years 202days BlackJoke Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
       16years 202days derekticus Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
16years 203days ksnake Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
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16years 218days imdog [SYS] League Statistics for Wooden Ships [debug view]
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