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Country:CX
Personal Data:Male, born: June 17 1960
HomePage or other cool site:http://www.boardgamegeek.com
Membership18years 137days ago.
Last Login16days ago.
Last Move16days ago.
derekticus is currently Offline!Send a mail to derekticus


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Strange tactics are needed to win in leagues
Posted by: derekticus - 16years 206days ago.
Message text
dcr66 wrote:
In a normal WSIM game, you will win the game if you score more points. However the same cannot be said for a game in WSIM league. You could be declared the "winner" for statistic purpose but the "looser" in league points if you have less ships (in %) than your opponent has at the end of the game.

Look at the rules http://www.youplay.it/play/tn_Rules.asp and you will find some obscure rulings about this percentage loss thing. Alex (avallega) pointed it out to me in league 4440. This is why in many of those 2 player WSIM leagues, you are declared the winner of the game but the league points went to the opponent! With this kind of rules there is no point to try a "100 turns come back victory" by points if your enemy has more ships than you at the end of the game. You might as well surrender and save some time.

A good example of the current injustice is this game: http://www.youplay.it/play/ws_GameMove.asp?GameID=476344

I won the game for statistical purpose but I lost the 3 league points to my opponent. I should have surrendered turns ago to save time.

I propose we change the WSIM league scoring to this: The player(s) or side with the highest game score will be the winner of the WSIM league games. And they will be entitled to the league points of a winner.



I agree. I also would eliminate (for WS&IM Leagues) the "sometimes you get 3 points for a win, on rare occassions you get 4 points and on even rarer occasions 5 points are awarded"
This much seemingly random variation in scoring are not helpful. I say this for two reasons: First, leagues can be won or lost simply because one player received the gift of 4 or 5 points in a game; and, Secondly, as a strong player one would expect that I would get 4 and 5 point bonuses often, but I do not.
This is why I see these "extra points" awarded at random rather than somehow being awarded solely for skillful play/results. I have sunk my opponent's entire fleet with out losing a single ship, and do not believe I have ever recieved more than 3 points per win. Additionally, if your opponent surrenders, you get 3 points regardless of where the game stood at the time.
That is my 2 cents on the issue.
Derek

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16years 206days dcr66 [WS&IM][RULES] Strange tactics are needed to win in leagues
16years 206days derekticus Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
16years 206days dcr66 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
 16years 205days brewk001 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
  16years 205days derekticus Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
   16years 203days brewk001 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
    16years 203days imdog Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
     16years 203days dcr66 Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
      16years 202days BlackJoke Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
       16years 202days derekticus Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
16years 203days ksnake Re: [WS&IM][RULES] Strange tactics are needed to win in leagues
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16years 218days imdog [SYS] League Statistics for Wooden Ships [debug view]
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