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City:BM's an RPG
HomePage or other cool site: www.takeaplay.net
Membership22years 272days ago.
Last Login3years 357days ago.
Last Move14years 219days ago.
flying_neko is currently Offline!


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Circle of Tails
Posted by: flying_neko - 18years 179days ago.
Message text
ksnake wrote:
A player who does not accept tail, of any sort, is foolishly forgoing useful intel.


You have an argument loop:
  • A tailing loop occurs.
  • A player who does not accept tail, of any sort, is foolishly forgoing useful intel.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
    [...]



    In this case, I'd rather play with players you define "foolish" than with smart players as you.




    --- Message edited by flying_neko

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    Posting elapsed timePosted bySubject

    18years 184days ksnake [BM][BUG] Circle of Tails
    18years 184days flying_neko Re: [BM][BUG] Circle of Tails
     18years 184days rainbow Re: [BM][BUG] Circle of Tails
      18years 183days ksnake Re: [BM][BUG] Circle of Tails
       18years 179days rainbow Re: [BM][BUG] Circle of Tails
       18years 179days flying_neko Re: [BM][BUG] Circle of Tails
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