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City:BM's an RPG
HomePage or other cool site: www.takeaplay.net
Membership21years 316days ago.
Last Login3years 37days ago.
Last Move13years 263days ago.
flying_neko is currently Offline!


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Circle of Tails
Posted by: flying_neko - 17years 223days ago.
Message text
ksnake wrote:
A player who does not accept tail, of any sort, is foolishly forgoing useful intel.


You have an argument loop:
  • A tailing loop occurs.
  • A player who does not accept tail, of any sort, is foolishly forgoing useful intel.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
  • No players in the game are foolish (according to your definition), so nobody forgoes the tailing information.
  • The tailing loop remains.
    [...]



    In this case, I'd rather play with players you define "foolish" than with smart players as you.




    --- Message edited by flying_neko

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    17years 229days ksnake [BM][BUG] Circle of Tails
    17years 229days flying_neko Re: [BM][BUG] Circle of Tails
     17years 228days rainbow Re: [BM][BUG] Circle of Tails
      17years 228days ksnake Re: [BM][BUG] Circle of Tails
       17years 223days rainbow Re: [BM][BUG] Circle of Tails
       17years 223days flying_neko Re: [BM][BUG] Circle of Tails
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