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City:Capital District, NY US
HomePage or other cool site:http://www.swa-gaming.org
Membership19years 279days ago.
Last Login2years 146days ago.
Last Move5years 164days ago.
TXWard is currently Offline!Send a mail to TXWard


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Tailing Bug II
Posted by: TXWard - 19years 13days ago.
Message text
pokerguy wrote:
litehoof wrote:
jasta6 wrote:
Why is it that a player can shoot at plane "A", then tail plane "A", then after all have moved another plane "B" end up in the same hex with Plane "A" and you shoot at Plane "B". Loosing the tail and fired at last turn bonuses?

This has happen to me a few times now.

Jasta6
I think the program is set to give you the enemy who you will score the most points against. In your example, perhaps player B stalled and has no deflection therefore making him a better target to shoot.


I thought this was the case a long time ago, but have come across a few instances where a higher point shot was passed up for a lesser one.

It would be nice to have a ranking of enemy planes for preferential shots. Then, the computer can automate each move based and shoot at the highest preference available. Of course, a "highest points" option would be good to add to it as well. It could be a simple number box next to each enemy plane, but I suspect the coding for the turn execution might be more involved.

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19years 14days jasta6 [BM][BUG] Tailing Bug II
19years 14days litehoof Re: [BM][BUG] Tailing Bug II
19years 14days pokerguy Re: [BM][BUG] Tailing Bug II
 19years 13days TXWard Re: [BM][BUG] Tailing Bug II
  19years 13days pokerguy Re: [BM][BUG] Tailing Bug II
19years 14days BlackSheep Re: [BM][BUG] Tailing Bug II
 19years 13days jasta6 Re: [BM][BUG] Tailing Bug II
   19years 13days jasta6 Re: [BM][BUG] Tailing Bug II
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