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City:Capital District, NY US
HomePage or other cool site:http://www.swa-gaming.org
Membership18years 324days ago.
Last Login1year 191days ago.
Last Move4years 209days ago.
TXWard is currently Offline!Send a mail to TXWard


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Tailing Bug II
Posted by: TXWard - 18years 59days ago.
Message text
pokerguy wrote:
litehoof wrote:
jasta6 wrote:
Why is it that a player can shoot at plane "A", then tail plane "A", then after all have moved another plane "B" end up in the same hex with Plane "A" and you shoot at Plane "B". Loosing the tail and fired at last turn bonuses?

This has happen to me a few times now.

Jasta6
I think the program is set to give you the enemy who you will score the most points against. In your example, perhaps player B stalled and has no deflection therefore making him a better target to shoot.


I thought this was the case a long time ago, but have come across a few instances where a higher point shot was passed up for a lesser one.

It would be nice to have a ranking of enemy planes for preferential shots. Then, the computer can automate each move based and shoot at the highest preference available. Of course, a "highest points" option would be good to add to it as well. It could be a simple number box next to each enemy plane, but I suspect the coding for the turn execution might be more involved.

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18years 59days jasta6 [BM][BUG] Tailing Bug II
18years 59days litehoof Re: [BM][BUG] Tailing Bug II
18years 59days pokerguy Re: [BM][BUG] Tailing Bug II
 18years 59days TXWard Re: [BM][BUG] Tailing Bug II
  18years 58days pokerguy Re: [BM][BUG] Tailing Bug II
18years 59days BlackSheep Re: [BM][BUG] Tailing Bug II
 18years 59days jasta6 Re: [BM][BUG] Tailing Bug II
   18years 58days jasta6 Re: [BM][BUG] Tailing Bug II
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