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City:Fort Wayne US
Personal Data:Male,
Membership19years 197days ago.
Last Login14years 185days ago.
Last Move16years 234days ago.
HeadMMoid is currently Offline!Send a mail to HeadMMoid


Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Movement
Posted by: HeadMMoid - 18years 158days ago.
Message text
Zarby wrote:
Ashtar wrote:
Crash and Burn wrote:
crashalot wrote:
I have a question about movement. It has been a long time since I have played the table top version, but I'm pretty sure that you couldn't complete opposite moves in back to back turns. What I mean by that is if you make a left turn, you couldn't follow that up with a right turn, you had to move through a straight turn first.

I have seen a couple matches here where that does not seem to be the case. Have the rules changed in the last couple years, or was that just a house rule we were using. I checked with some of the people I used to play with, and they confirmed my recollection.

I quickly looked through the rules posted here and I didn't see anything about that.

Thanks

crashalot


In the very first edition there were no restrictions if memory serves me right (lately it has not), but in later editions of Blue Max stability was introduced. Planes were either A, B, or C stability. A and B could not fly left then right, but C could do this. Not sure if they will add this into the game. If they do, they need to have some visual representation of left and right banking of a plane to make it easier.

C&B


Yeah, apparently this was tested quite succesfully by Phill Hall, so I would like to see this rule included.
Incidentally it's the only way to make the Camel at least comparable with the Triplane (which in reality was replaced by the Camel). With actual rules the triplane is better


Retro post. What was being discussed 1 year ago.

Contrary to what is stated above, the requirement for a straight maneuver between turning maneuvers is not present in the rules for either the 2nd Edition (Blue Box) or 3rd (Miniatures Rules).

Also, the problem with the Camel in the game is that the maneuver schedule provided for it is closer to what one might expect for a Sopwith Pup than for a Camel. Had the Camel possessed the performance indicated for it by its maneuver schedule, it would never have been accepted as a combat aircraft.

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19years 159days warrax Re: [BM][RULES] Movement
19years 159days Lord Locquax Re: [BM][RULES] Movement
19years 159days Crash and Burn Re: [BM][RULES] Movement
 19years 159days Sabelkatten Re: [BM][RULES] Movement
 19years 157days Crash and Burn Re: [BM][RULES] Movement
 19years 159days Ashtar Re: [BM][RULES] Movement
  19years 157days Crash and Burn Re: [BM][RULES] Movement
  18years 158days Zarby Re: [BM][RULES] Movement
   18years 158days HeadMMoid Re: [BM][RULES] Movement
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