Message text OSchmidt wrote:
Longneck wrote: OSchmidt wrote: Can I also play WOODEN SHIPS & IRON MEN alone? To get to know it first how it works !? No, you need an opponent. I would check out the Newbies Guide in the left hand column and sign up for some single ship games just to learn the interface and game mechanics. I'm always willing to help newcomers and use the in-game chat for questions, pointers, etc. We can draw the game when it's no longer useful to avoid it counting against anyone's record. If interested, feel free to set up a challenge game for me. Any smaller scenario is fine. Welcome to the site and best of luck! +++ I don't understand how to read the Hit Determination Table (HDT)! Is there a pattern on how to read this? Not even the abbreviations, for example EL, CR or AV! ?? (My ships fire once and then no more?) Guns firing: the number of guns you have on the side that is firing. Sometimes you have more than one type of guns, i.e 6+2 on one side. The second type are carronades, which have a range of two hexes so they are counted only when firing to close targets.
Range in Hexes: distance to your target, including the target and excluding your ship. So if there is one blue hex between you and the target, he is in range 2 from you.
Crew Quality: Quality of the firing crew: Elite (EL), Crack (CR), Average (AV), Green (GR), Poor (PR).
Crew Section Loss If you have lost a crew section (one "row" of crew) you will suffer this penalty for each section lost.
Initial Broadside: If this is the first time you fire from that side of the ship, you will have a initial broadside bonus due to the guns being well prepared and loaded before the fight.
Rake: Bonus to be applied if the enemy ship is in rake position (generally speaking: if the enemy has an orientation from which it cannot fire to you, it's a rake).
Captured Ship Captured ship suffer this penalty (but do not suffer the crew section losss penalties).
Ammunition Bonuses if you are using these kind of ammunitions (Advanced games, other games have only Round shot).
GP - Grapeshot (Range 1 - special damage to crew only - Hdt is directly converted into number of crews killed without rolling dice) CH - Chainshot (Range 3, cannot be used by British ships) DS - Double shot (Range 1, require two turns to load!) RS - Round short (Range 10, normal ammo).
All Anchor Bonus if the ship is anchored (Advanced games only, not implemented at the moment).
Ships autoreload their guns one side per turn, so your ships will fire more than once 
--- Message edited by BlueDragon |
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