I disagree on this one. I really prefer a live game vs a 1 turn per day one... We should in fact have "blitz" games: automove starts after 5' inactivity. The created game could disappear 30' after its creation if nobody joins.
You do not have 24h to decide your next manoeuvre in a 3' dogfight, do you?
What would be nicer, and help games finish faster, is to let a plane "crash/land" after 3-5 turns out of fuel/engine if it's not out of the map by then (would simulate the loss of altitude effect). Gliders fights are not so funny and this would let your opponent only a few turns to get the 25pts kill bonus (and if he is jammed...)
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