Here's the opposed missions for Month Two of the campaign (Attacking Squadron in bold): Game 1: Hex Angels v
91a Squadriglia (Bombing)
Game 2: Tomdog Squadron v
Basement Generals(Bombing)
Game 3: Tomdogs v
Asso di Picche (Balloon Busting)
Game 4:
Les Brasseurs v 91a Squadriglia (Recon)
Game 5:
Les Brasseurs v 91a Squadriglia (Recon)
Game 6: Tomdogs v
Asso di Picche (Artillery Spotting)
Game 7: Indiana Escadrille v
Basement Generals (Recon)
Game 8: Les Brasseurs v
91a Squadriglia (Offensive Sweep)
Game 9: Indiana Escadrille v
Shakespearos (Balloon Busting)
Game 10:
Hex Angels v 91a Squadriglia (Recon)
Game 11:
Tomdogs v Basement Generals (Bombing)
Game 12:
Tomdogs v Shakespearos (Balloon Busting)
Game 13: Les Brasseurs v
Shakespearos (Offensive Sweep)
The attacking squadron MUST create the game (small map 10x8, advanced rules, default placement, 5 day automove) and the game must start by 28th february. If the attacking squadron is having problems getting the game started, let me know ASAP - and if you need a reminder about the scenarios we're using check out the campaign site (address below).
The latest results/campaign situation will be posted on the main campaign site shortly.
Keep an eye on these pages:
http://www.chimpage.com/bluemax/campaign07.html(particularly the events page)
The next round of missions can be submitted between 1st-14th March, but before then each squadron leader will be sent an update on their squadron's performance/casualties and how many missions they can perform next month.
As always, if any other new or existing squadrons want to join the campaign, let me know.
Good Luck once again