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Country:US
Membership22years 163days ago.
Last Login23h 1' ago.
Last Move23h 1' ago.
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Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: "Fired" bonus with jammed guns
Posted by: Electro - 6years 232days ago.
Message text
gugliandalf wrote:
More a "feature" than a bug. The "fired" bonus represents the visual effect of tracer ammo to adjust aim in sustained fire, so "firing" with jammed guns shouldn't give the bonus in subsequent turns.

http://www.youplay.it/play/bm_GameMove.asp?GameID=798701

31. gugliandalf fired at Doorstop, distance 1 with deflection. 0 points. No relevant damages. (Base:7,Stb:+1,1Gun:-2,Defl:-1,Tail:+2,Long:+1,Jammed).

32. gugliandalf fired at Doorstop, distance 1 with no deflection. 0 points. No relevant damages. (Base:7,Stb:+1,1Gun:-,Tail:+2,Fired:+1,Long:+1,Jammed).

33. gugliandalf fired at Doorstop, distance 1 with no deflection. 9 points. Damage R (Base:7,Stb:+1,1Gun:-2,Tail:+2,Fired:+1,Dice:+2).


Hold that thought. In a few weeks I'll open up a suggestions/bug fix forum just for these things.

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6years 234days gugliandalf [BM][BUG] "Fired" bonus with jammed guns
6years 232days Viridovix Re: [BM][BUG] "Fired" bonus with jammed guns
6years 232days Electro Re: [BM][BUG] "Fired" bonus with jammed guns
 6years 230days gugliandalf Re: [BM][BUG] "Fired" bonus with jammed guns
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