Ashtar wrote:
I am going to divide the 32 players in 8 pools according to their ranking (1-4 in the first pool, 5-8 in the second, and so on...) and then I will form the 4 groups each with one pilot from every pool. Your proposed seeding follows exactly the same procedure, but with a deterministic way to assign players from pools to groups. I just want to do it random, since your deterministic procedure is a bit arbitrary. For instance, #1 is ending up in the same group with #8 and #9, it could seem ok, but considering the first two pilots are going to proceed to the final, maybe he should prefer to be grouped with #5 and #12. Or maybe not, I could not decide, so I will go for random inside the eight pools.
I agree with Templars. His seeding is standard and has several nice features:
1) the "average position" in each group is #16.5
2) seed #1's best starting opponent is #8, #2's is #7, #3's is #6, and #4's is #5. This gives a slight advantage to #1, as it should be.
3) seed #1 can meet seeds #2 and #3 only in the final (I think this does not apply in our case, though, unless you are planning to let 4 players move up from each group).
This said, I guess the stats you are using are flawed anyway, because in the last months only kills were awarded, and no deaths... so screw you and your tournament |