Dante wrote:
Greetings,
In my game 195882, I turn and my Observer fires at enemy.
Range is 3, I have Med burst setting for this range and guns are reported as jammed.
==============================================
7. Dante fired at Lord_Biclopse, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,Speed:-3,1Gun:-3,Defl:-3,Jammed).
6. Dante fired at Lord Locquax, distance 1 with deflection. 7 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Long:+1,Dice:+4).
==============================================
As you can see I fired on Turn 6 (long burst) no probs, but Turn 7 fired (no long burst) but gun jammed.
Is this a bug/problem?

Perhaps you were using Lewis guns and had to spend a turn reloading.

Hello. Well, jamming guns roll happens after firing. So you fired fine in turn 6 a long burst and then jammed the gunnery.
As this happens after firing you fired fine in turn 6 with no trouble and you couldn't see that in turn 6 but in the start of turn 7. When you started turn 7 you should have seen the special damage report on the jammed gunnery. And for that reason you could not fire in turn 7.
Everything is normal as far as you had the message displayed on turn 7 (before moving) and not in turn 6 as it was impossible to show it then.
Hope this can be of any help. Best regards, a "jammed" Wishgamer