Zif wrote

/quote]
Hi Zif, thank You very much for your exaustive hints.
it is very usefull to me.
what i noticed after 2-3 games played is that Central POwers planes like Albatross, Fokker dr., have small fuel reserve compared to SEA5 or others allied planes.
it is more difficult to follow a kind of strategy with such low level fuel, but i like it

another disavantage point for me is the other pilot experience's here, but i think i will continue to play i will fill the gap soon

i will remember the hint about the "long gun burst" that i completely forgot.
A couple more tips
did they move straight last turnif they did watch out for the restricted manuevers
(some restricted manuevers can be repeated again and again - watch for these too)
if they are doing restricted manuevers 29s2 or 27s2 will flip them to face the opposite direction but which flip they have available can make a big difference if they ended in the same hex as you
if you end in the same hex as an enemy planethere are only certain moves that make sense, check if their plane can only stall straight - that tells you which direction may be safe. But commonly people will try to stall and change facing at that point. the main problem comes the turn after if you are both facing the same/similar directions. if your plane has 2s1 and mine 2s2 and we both started in the same spot, we both end up in the same hex, but as you used less fuel you will get a range 0 shot (and I will crash out

)
don't try tricky stallsIt is tempting when someone is chasing you to stall and hope that they fly into your trap.
90% of the time they will not fall into the trap and instead will take a shot at you when you are stalled - which is bad. The only time to stall is when they can't move to shoot the spot you're at.
Okay this rule is not hard and fast and breaking it can get you a kill, but it's a gamble so generally not attempted unless the odds are against - but then the stall is even more expected. Don't do it - on average you die more than you gain from it.
check their damage did their observer die, have they lost 1 gun, did their last shot say jammed (have they moved straight since to clear their guns?)have all their moves made it look like they got hit with 'rudder jam must turn left/right for 3 turns'
fueldo you have much fuel left, how far to your side of the map, can you get home safe ? if your fuel is low did your enemy start with more/less fuel? have they moved faster or slower (can you remember?)
play lotsplay lots of games, not too many at once perhaps but I tried to learn one plane at a time, playing the same plane type for 10 or so games to learn where it can move, and then playing against it and using my new knowledge to better guess where they would end up and while doing that play another machine for 10 games and so on.
have funif you find you prefer runners/dancer, games with explosions/not or games with/without bristols/halberstadts try to pick those until you feel happier stepping outside your comfort zone.
have fun
Edward

I've made multiple edits - first for formatting and then fixing wrong bits, and finally adding another tip should make sense now
--- Message edited by edwardlaneuk
--- Message edited by edwardlaneuk