| skyeyes wrote: 
 BlackSheep wrote: Duckfoot wrote: Just out of curiosity,what's the point for small 10x10 and especially 8x8 maps??
 
 Ok, some facts. the original Blue Max map is 13 hexes large and 8 hexes deep. I think standard was 8x8. There is post 6 years ago on this forum from game author, regarding thishttp://www.youplay.it/play/forum_showmessage.asp?msgid=12802 Thanks for reporting it skyeyes, I went to see it and I must tell you that Phil Hall said the same than me, more exactly he said the following quoted:
 
 Phil Hall wrote:
 
 In the first edition the board was shaped like a hex, truncated on the left and right side. The start lines for the two sides are only 7 hexes apart and the grain ran from the Allied to the German side. If you add the following second part of my description the of the map that you omitted:
 
 BlackSheep wrote:
 
 Outside of it you have two triangles of hexes, one per each side, triangles in which one side start and in which triangle must head to reach the border and disengage. And add the two triangles, you will obtain an hex shaped map, as said by Phil, with a squared main gaming area in the middle. Then I went to check and found that, depending from the row, the starting lines are 7 or 8 hexes apart.
 So we can say that all the maps, but the 17x12 hexes one, are correct.
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