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Last Login3years 289days ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Suggestions, improvement, critics
Subject:Re: rotating the board
Posted by: BlueDragon - 14years 144days ago.
Message text
dcr66 wrote:
Ogrebait2 wrote:

Blue Dragon,

Thank you for your work on all this. I like having drifting available as an option, but I understand why some players find it a pain to deal with.

If you are taking inputs, I would eventually like to see full sails, critical hits, and variable shot (ball, chain, double) selections also added in the future.

Just wondering..., how difficult would it be to have a "menu" option in which a player can select which of the advanced rules they want to use (which right now is basically drifting and boarding). As other features are added, is the programming such that you have to build it together as a package, or can some of the rules be easily toggled on and off?

The other input I would have is that there are a handful of scenarios that are not well balanced (like being the French in the Three Countries scenario or the pirates in the Pirates Ambush). Has there been any discussion about modifying the initial setup on some of these games to make them more balanced?

Thanks again!

Ogre



Andy,

My guess as a programmer is "Not too difficult" to have these options. He just need some flags (or bit) to be set when the scenario is created. When the scenario is running, he will need to check to see which blocks of code he needs to run into based on which option is on.

Speaking of scenarios.... There are couple of new ones over at the beta site.

Hubert

Hi Ogre,
as Hubert said, it's not "difficult" to give more options in general, it's just a matter of putting some "switches" in the code; usually it's more boring than difficult and it tends to make the code and the game creation interface cluttered. Also, even if "easy" it still takes some time to check that the "optioned" rule was well-contained in the switch and that there are no side effects.

Talking about full sails and ammo types: I'm working on them as well, so they will appear alongside wind change rule
Critical shots will have to wait a little more since they are designed for "advanced ships" (double guns, 150% hull, double crew) and those "advanced ships" are in turn supposed to be used with the new HDT table and the bow/stern broadsides rule.

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14years 147days edwardlaneuk [WS&IM][IDEAS] rotating the board
14years 146days Tornade Re: [WS&IM][IDEAS] rotating the board
14years 146days BlackJoke Re: [WS&IM][IDEAS] rotating the board
14years 146days Longneck Re: [WS&IM][IDEAS] rotating the board
 14years 146days Nick Re: [WS&IM][IDEAS] rotating the board
  14years 146days BlueDragon Re: [WS&IM][IDEAS] rotating the board
   14years 144days Ogrebait2 Re: [WS&IM][IDEAS] rotating the board
    14years 144days dcr66 Re: [WS&IM][IDEAS] rotating the board
     14years 144days Ogrebait2 Re: [WS&IM][IDEAS] rotating the board
     14years 144days BlueDragon Re: [WS&IM][IDEAS] rotating the board
      14years 143days Ogrebait2 Re: [WS&IM][IDEAS] rotating the board
       14years 143days Longneck Re: [WS&IM][IDEAS] rotating the board
14years 146days scotireb Re: [WS&IM][IDEAS] rotating the board
 14years 146days ElPenguino Re: [WS&IM][IDEAS] rotating the board
 14years 144days karllagov Re: [WS&IM][IDEAS] rotating the board
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