dcr66 wrote:
edwardlaneuk wrote:
It would be nice if while you're waiting for another player to make a move you could still see the move you had chosen to make.
It would also be nice if you had the option to change a move - up until the point that the last person made their move, if someone could be tailing you then you would need to be restricted to the same straight/right/left group

Edward

What is the point? You don't have to make the move in any of your game if you want to. You can just wait for others to move first.
Your system will break if someone is tailing you. Do we allow (or force) those players who tail you change their moves as well?
He mentioned in his post how to address the tailing issue, so there is no break in his system for that at all.
I've clicked on a maneuver and executed it right before swearing and saying that was a dumb move. You're stuck with the maneuver regardless of whether changing it would have an impact on anyone else.
I think coding this might be an issue as it would need to check whether a tailing situation is present, and would need to restrict your change if a tailing was possible, not just if you were actually being tailed.
I think the lack of an undo or change button makes the simulation more accurate as you are in a dogfight and need to make quick decisions. You don't have the luxury of reflection on whether than was what you really should have done.