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City:Torino IT
Personal Data:Male,
Membership17years 58days ago.
Last Login8years 102days ago.
Last Move12years 64days ago.
PilotKilled is currently Offline!Send a mail to PilotKilled


Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject:Re: Problems With Skills/Experience Etc
Posted by: PilotKilled - 17years 42days ago.
Message text
Like my nick say, I like the "instant kill" chits for more than one reason.
The fist reason is that in Word War First flying and fighing on something made of light wood and fabbric is a very dangerous activity. Many real pilots are killed from a single bullet, this is simply the way this dogfights are made.

Here my 2cents:

BladeRunner wrote:

Any pilot skills will tend to make the stronger players even stronger

The "instant kill" chits are a great way to equalize this situation.
Think about a novice agaist a triple ace. Novice had his chance to shot down the great ace !!!
How may duels agaist novices can stand a super ace before beeing shot down ?
Who will be the (lucky?) novice who shot he down ?
This is another reason why I like "instant kill" chits ... they equalize fights and are a drammatic props too ...

If there is a chance of being "Pilot Killed", there are no such thing as (like you say) "beating up on the new kid" ... The new kid is not such "easy kill" because he can also kill you

BladeRunner wrote:

Why risk your star pilot when facing somebody better than you?

Because you must.
In the real Word War First you have to fly and fight even if you hare ace pilot. There are non such things like Duty Turns and Leave Shore that time and place ...

I think that if a player have a pilot with ace status and choose to not use him, he have to pay for this.
My idea: an ace pilot have only a limited "I refuse" option, (something like 2 o 3 option for every ace or ace level). Every time the player want to save the ace, he can use one "I refuse figh" option. When all the options are spended, the ace must fight or be retired from game.

Another possible option: a player can choose to retire the ace (the ace is alive but cannot fight anymore) or must risk the ace in fight. Can an ace roster be a good idea ?

BladeRunner wrote:

When would the skills apply?

IMHO the only way to use an ace (and permit the developmet of aces) is trough a campain game (may scenarios in a row using the same pilots).
Every pilot start like novice and accumulate experience to become ace, if he survive and/or shot down someone else. New replacement pilots will be novices.

An intresting variaton can be this: replacement pilots start a scenario start having the same esperience as the average of surviving pilots.
This only a rough idea to be developed: you have to define and track down the "esperience" level of the pilots and so on ...

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17years 43days BladeRunner [BM][IDEAS] Problems With Skills/Experience Etc
17years 43days greif8 Re: [BM][IDEAS] Problems With Skills/Experience Etc
17years 43days pokerguy Re: [BM][IDEAS] Problems With Skills/Experience Etc
17years 43days litehoof Re: [BM][IDEAS] Problems With Skills/Experience Etc
17years 43days DBurkeG Re: [BM][IDEAS] Problems With Skills/Experience Etc
17years 42days BlackSheep Re: [BM][IDEAS] Problems With Skills/Experience Etc
17years 42days PilotKilled Re: [BM][IDEAS] Problems With Skills/Experience Etc
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17years 42days BladeRunner [BM][SCE] Free Placement Missing?
17years 42days Nick Re: [BM][SCE] Free Placement Missing?
 17years 42days BladeRunner Re: [BM][SCE] Free Placement Missing?
  17years 42days Tornade Re: [BM][SCE] Free Placement Missing?
   17years 42days Tornade Re: [BM][SCE] Free Placement Missing?
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17years 42days PilotKilled [BM][BUG] Game 426946, Turn 15
17years 42days Nick Re: [BM][BUG] Game 426946, Turn 15
 17years 42days PilotKilled Re: [BM][BUG] Game 426946, Turn 15
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