redwom wrote:
Lindir, more than likely, would'nt have won if I didn't have to bang on my guns to clear the jam for 14 effin turns.

There should be a max of turns a pilot has jammed guns, say 5

, if these 'random" dice generators don't roll your way to clear a jam.
game: 403655
--- Message edited by redwom
Red,
That particular game only served to remind me of the issue ("winning" on autopilot rather than "jammed guns").
For that matter, I would go as far as to propose that any plane ending a game on autopilot should be "disqualified" regardless of their individual point total and how many kills they have. In the mean time any "autos" that get shot down by active pilots still count as points & kills for those active pilots.
Bombadil
I totally agree with you Bomb-ending a game on auto pilot should have somekind of point deduction. And I understand Toronades point as well. My angry face was based on the frustration of not being able to get one more shot off before I serious ran out of gas. It's not like I had 8 turns of jammed guns-but almost double that. Again, I understand Toronades point. But I also get this is a game too. I dont make these moves while my gonads are frozen from altitude either. 14 moves with jammed guns is a bit excessive (my humble gamer opinion) and winning a game on autopilot is a pile of crap. That's all and as simple as I can make it. See you in the skies...with new guns!
Dave (redwom)