Webmasters... 398080 turn six I moved one, fired a 'long' at range one (mediums at 2 & 3), hit him at range three, hit for a blue and Jammed. What am I missing? Thought you had to hit at the correct range with a long to get the possible jam?
All players who fired a long burst during the combat step must roll a die to determine if their guns have jammed during the gun jamming step. The guns are jammed on a roll of 5 or 6.
Long burst will have the chance to jam the gun, no matter it is range 0 or range 3
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