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City:Nashville, TN US
Personal Data:Male, born: September 15 1960
HomePage or other cool site:http://Also playing as Mongoose
Membership19years 265days ago.
Last Login7h ago.
Last Move7h 51' ago.
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Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: second gun destroyed on Bristol
Posted by: pokerguy - 17years 294days ago.
Message text
Regis wrote:
If we stick to the rules, then only tail/engine damages are inverted when direct front/rear shots occur.
The rules say that a remaining gun is destroyed, without any specification for 1 or 2 seaters. Thus indeed, the observer's gun could be destroyed.

In Youplay, I've never seen a wounded observer, neither a destroyed observer's gun. I've had, and seen, dead observers...

Only the fire, smoke and dead observer should be apparent to the opponent. Thus, a destroyed/jammed gun should not be visible. You could guess that something is wrong with your opponent's guns when they do not take a shot, but you should not know if it is due to a jam or destroyed gun. It would add some bluff dimension to the game.

May be to be corrected in the future, it's not that annoying for now since everyone plays with the same rules here


My observer has been wounded and could not fire fore 3 turns but I don't ever remember his gun being destroyed.

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17years 294days flying_neko [BM][BUG] second gun destroyed on Bristol
17years 294days Wishgamer Re: [BM][BUG] second gun destroyed on Bristol
17years 294days Regis Re: [BM][BUG] second gun destroyed on Bristol
 17years 294days pokerguy Re: [BM][BUG] second gun destroyed on Bristol
17years 294days flying_neko Re: [BM][BUG] second gun destroyed on Bristol
 17years 294days pokerguy Re: [BM][BUG] second gun destroyed on Bristol
  17years 291days flying_neko Re: [BM][BUG] second gun destroyed on Bristol
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