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City:Osaka JP
Personal Data:Male,
Membership16years 202days ago.
Last Login2h 43' ago.
Last Move14h 39' ago.
markrendl is currently Offline!Send a mail to markrendl


Message header
Area/Game:General
Topic:Site-maintenance and Administration
Subject:Re: Site Modernization
Posted by: markrendl - 124days 4h ago.
Message text
Electro wrote:
markrendl wrote:
Electro wrote:
Please see my note on the home page, and on Facebook. Let me know if you have any questions or concerns.

I'll be looking for Beta testers in a few weeks. I'll try to think of a neat badge or maybe a custom plane or ship you can have (custom look, not powers).

I'm having more fun doing this than playing any of the latest video games...


Great news and appreciate your time and effort to enhance things for us.

As far as Blue Max goes, I've had virtually no issues playing on my Andriod phones for years. The only thing I can't do is join games with area or free setups, as I haven't figured out how to deploy and face planes.

markrendl

yeah, I've gotten it work too. But it's still 2005 technology.

Picture this: An important 'asset' needs to be picked up behind enemy lines. Your team has to fly in, land, then get back to base. The other teams nefarious spy network has learned of the mission but doesn't know where the pickup will be, they only know the route you are going to take, and so must intercept!

The route winds through steep mountains in the south of France and the way through some is less than 1/4 mile wide (10 hexs lets say).

The map is a scrolling map from side to side. Fog of war is on for each side until the enemy is spotted (then you can spot them miles away). The map may start at 15 hexes high but may narrow at points because of the mountains. and on and on and on.

But you get the idea. Current maps arent going anywhere. But there is a lot I want to do. Including 3d. for Elevation. Etc.

Whats neat is this engine design can also apply to WS&IM.


My wish list would include:

1. Altitude.
2. Unique Pilots with skills.
3. Configurable campaigns using unique pilots.
4. New missions: Bombing, photo recon, trench strafing, balloon busting.
5. Configurable squadrons for use in campaigns and general play.
6. Clouds
7. Ammo limits
8. Expanded planes - Canvass Eagles
9. Database for unique pilots and squadrons.
10. Customizable aircraft paint jobs.
11. 3D models and camera angles.
12. Full game replays - downloadable for offline viewing.
13. More detailed combat stat's

markrendl

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Posting elapsed timePosted bySubject

124days 7h Electro [SYS] Site Modernization
124days 5h markrendl Re: [SYS] Site Modernization
 124days 4h Electro Re: [SYS] Site Modernization
  124days 4h markrendl Re: [SYS] Site Modernization
   124days 3h Electro Re: [SYS] Site Modernization
    124days markrendl Re: [SYS] Site Modernization
     123days 19h markrendl Re: [SYS] Site Modernization
      123days 11h Electro Re: [SYS] Site Modernization
       122days 15h markrendl Re: [SYS] Site Modernization
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121days 11h CbtEn [WS&IM][OT] Gun repair algorithm
121days 4h Electro Re: [WS&IM][OT] Gun repair algorithm
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285days 13h Corbeau11 [BM][BUG] A plane between 2 hexes
284days 8h darken Re: [BM][BUG] A plane between 2 hexes
280days 3h markrendl Re: [BM][BUG] A plane between 2 hexes
 279days 3h imdog Re: [BM][BUG] A plane between 2 hexes
 209days 2h markrendl Re: [BM][BUG] A plane between 2 hexes
  207days 14h Electro Re: [BM][BUG] A plane between 2 hexes
  125days 7h Electro Re: [BM][BUG] A plane between 2 hexes
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